Gaming News

Cyberpunk 2077 Update 1.5 – Patch Notes on February 15, 2022

By Charles Clarke

February 16, 2022

Patch 1.5 is coming soon to PC, Stadia, and consoles

It brings various improvements to the game, numerous quest and gameplay fixes, as well as a number of free DLCs. On top of that, it contains the next-generation update, which will allow Cyberpunk 2077 to take advantage of the additional power of the Xbox Series X|S and PlayStation®5 hardware

NEXT-GEN EXCLUSIVES

– Added ray-traced local light shadows. – Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.

Ray Tracing Mode

– The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling. – Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality.

Ray Tracing Mode

– Balanced HDR to achieve parity across all platforms. – Various visual quality improvements. – Added Activity Cards for PS5.

Ray Tracing Mode

Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597). Due to technical constraints, it is available only on next-gen consoles. For further details on language support see Xbox, PlayStation.

Ray Tracing Mode

Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 ‘s Tempest 3D AudioTech solution

Apartments

Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V’s Megabuilding H10 apartment

Apartments

They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash

Available apartments

– Northside, Watson (€$5,000) – Japantown, Westbrook (€$15,000) – The Glen, Heywood (€$40,000) – Corpo Plaza, City Center (€$55,000)

Appearance Customization

You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It’s free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who’s the fairest of them all, now?

What’s New at Wilson’s?

– You can check out new items in Wilson’s 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City. – 2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)

What’s New at Wilson’s?

– 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope – New type of weapon attachments – muzzle brakes: 10 new muzzle brakes: 5 for handguns

New Poses in Photo Mode

We added a number of new posts in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny)

Combat AI

– Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking, and many others. – Multiple improvements to dismemberment triggers, hit reactions, and death animations, adding greater impact to ranged and melee combat

Combat AI

– Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading. – Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive, and cautious.

Combat AI

– Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment. – Numerous fixes and balance changes to netrunner combat

Crowd Improvements

– Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting, or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.

Crowd Improvements

– Time skips affect the state of NPCs, as well as reset the state of the devices, environments, and certain scenes. – Improved crowd reactions, pathfinding,  and despawning.

Vehicle Traffic

– Visual improvement to traffic movement: turning and suspension. – Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes

Vehicle Traffic

– Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.

Vehicle Traffic

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