Nov 24, 2022
They refer to the capability of the object, not the likelihood that it will manipulate or desert you.
In the board game Diplomacy, which is notable for being based on human interaction rather than moves and manoeuvres, like chess, Facebook, or as we're supposed to call them now, Meta, announced earlier today that their CICERO artificial intelligence had achieved "human-level performance."
If you've never played Diplomacy, why is it a big deal? In that case, it would be a board game first published in the 1950s and primarily played by people settling disputes while seated at a table or entering other rooms.
Therefore, it is a bold claim for an AI developer to say that it is playing at a "human level" in a game like this! The Meta supports this by stating that CICERO operates on two different levels, one of which crunches the game's progress and status.
To bolster their claims, Meta has joined "Diplomacy World Champion" Andrew Goff. He claims, "In contrast to many human players, CICERO never softens its stance or begins to become motivated by retaliation.
It simply presents the situation as it is. It is therefore ruthless in carrying out its strategy, but not in a way that irritates or frustrates other players."
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