Weird West Update 1.10 – Patch Notes on June 21, 2022

A new update has been released for Weird West Update 1.10. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. The Weird West Update 1.10. Patch Notes are now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

If you don’t see a fix you were counting on in the list below, please leave a comment and we will check out the status of that issue for you.

  • Fixed some pickup items duplicating when saving and reloading in secondary locations
  • Fixed shrapnel mine not properly saved and restored after saving/reloading
  • Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
  • Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players–so we’re still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
  • Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
  • Fixed a couple of other different crashes that could happen during gameplay
  • Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
  • Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
  • Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
  • Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
  • Fixed several issues with Companions not following and not engaging in combat or completely disappearing
  • Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
  • Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
  • Fixed Bounty System reusing the same location back-to-back, over and over again
  • Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
  • Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
  • Fixed several blockers that could appear during the Prison Extraction side quest
  • Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
  • Fixed Blocker issue during Protector Journey with finding Bracelet in Galen’s Crossing
  • Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
  • Fixed dead zone on camera control when using the mouse
  • Fixed side quest items remaining in player inventory after completing delivery side quest
  • Fixed weapon showing as equipped on player horse since last update
  • Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
  • Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
  • Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
  • Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
  • Fixed Farmstead deed item cluttering player inventory after related objectives were completed
  • Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
  • Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
  • Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
  • Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
  • Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
  • Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
  • Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples’ belongings on the street
  • Fixed Shelby Cross Vendetta not triggering
  • Fixed unexploded shrapnel mine spawning in next location after traveling
  • Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
  • Fixed Ol’ Blue turning into a generic weapon when being upgraded
  • Fixed arrows not restocking properly over time at trapper camps and towns’ Dagger & Bones shops
  • Fixed player twitching rapidly when using the new projectiles aiming system against a wall
  • Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
  • Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
  • Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
  • Fixed player getting caught trespassing while the game was paused
  • Fixed travel encounter sometimes loading without a scenario
  • Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
  • Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
  • Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
  • Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
  • Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
  • Fixed bank clerk sometimes not working or not being at their desk
  • Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
  • Fixed wells in farms never having a chance to lead to an underground cave
  • Fixed issue where Across Rivers would lose his inventory when rescued
  • Fixed issue where quest NPC would not leave Galen’s Crossing after sending a relay stipulating that they did
  • Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse’s saddlebag
  • Fixed Player getting stuck on safe door when opening a safe from the side
  • Fixed several scripting issues around Snack and Albright locations during the Bounty Hunter Journey
  • Fixed prisoner not spawning inside cell during the Prison Extraction side quest
  • Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
  • Fixed Heathen sometimes not starting her conversation in Fox Glove
  • Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
  • Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
  • Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
  • Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
  • Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
  • Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
  • Fixed typo in letter found during The Strangeness side quest
  • Fixed several typos in loading hints
  • + various minor bug fixes

Source: Weird West