The First Descendant Update v1.3.25 Patch Notes

  • Attribute Scaling Overhaul: Base skill power modifiers for Tech and Singular attributes have been increased by 12.5% to normalize DPS across mid-tier Descendants.
  • Void Intercept Adjustments: Colossus enrage timers for Gluttony and Molten Fortress have been extended by 15 seconds, providing a wider window for mechanic execution in public matchmaking.
  • Economy Optimization: Gold drop rates in Special Operations have been buffed by 20% to address the Kuiper-to-Gold imbalance introduced in the Season 6 economy rework.

As the 2026 meta for The First Descendant continues to solidify following the massive Season 6 expansion, Nexon has deployed Update v1.3.25 to address lingering friction in the endgame loop. While many players were anticipating the broader changes coming in The First Descendant Update v1.3.26, this interim patch serves as a critical stabilization point. It meticulously targets the mathematical disparities in Descendant attribute scaling and the punishing nature of high-tier Void Intercept Battles (VIB).

Descendant-Specific Attribute Scaling & Power Creep

The core of Update v1.3.25 lies in its logical recalibration of skill power modifiers. Historically, Descendants relying on Dimension and Fusion attributes have dominated the clear speeds in Infiltration Operations. To counter this, the engineering team has adjusted the base multipliers for Tech-based Descendants.

Pro-Tip: Following these changes, Bunny and Sharen users will notice a more linear progression in skill damage when transitioning from Hard Mode to the 2026 “Apocalyptic” difficulty tier.

According to the official developer update portal, the goal is to ensure that non-Ultimate variants remain viable for high-density mobbing. This follows the groundwork laid out in The First Descendant Update v1.124, where the initial attribute “normalization” logic was first introduced.

Void Intercept Battle Mechanics: Easing the Enrage

The analytical data from the last quarter indicated a sharp decline in successful “Gluttony” and “Molten Fortress” clears within public lobbies. To mitigate this without trivializing the content, Nexon has adjusted the “Enrage” logic for these Colossi.

Colossus Name Old Enrage Timer New Enrage Timer (v1.3.25)
Gluttony 120 Seconds 135 Seconds
Molten Fortress 110 Seconds 125 Seconds
Frost Walker Unchanged Unchanged

Additionally, elemental resistance shifts have been applied to the “Executioner” VIB. Piercing resistance has been reduced by 5%, making Sniper Rifle builds more effective for targeting weak points during the invulnerability phase.

Economic Rebalancing: The Gold and Kuiper Efficiency

The community’s primary grievance in 2026 has been the “Gold Drought” caused by the excessive costs of crafting Transcendental Modules. Update v1.3.25 specifically targets Special Operations like the Sterile Land Mine Blockade. The efficiency of Gold farming has been logically realigned with Kuiper Shard drops to prevent players from having a surplus of materials but no currency to utilize them.

  • Gold Drop Rate: Increased by 20% in Wave 10+ of Special Operations.
  • Module Dismantling: Yields 15% more Kuiper Shards for Rare and Ultimate grade modules.
  • Encrypted Vaults: Reward logic updated to provide fixed currency bundles rather than RNG-based variance.

Bug Fixes and Stability Enhancements

Beyond the systemic changes, this patch includes meticulous fixes for environmental collision issues that have plagued the Echo Swamp region since early 2026. Matchmaking stability has also seen an overhaul, specifically addressing the “Internal Server Error 302” that occurred when players attempted to enter the Laboratory with a pre-made party of four. These quality-of-life adjustments ensure that the logical flow of the game remains uninterrupted during peak server loads.

For those tracking the long-term roadmap, these changes are a precursor to the even more rigorous balance shifts expected in The First Descendant Update v1.3.27b. Descendant players are advised to re-verify their module loadouts, as the attribute scaling changes may have rendered previous “soft-capped” builds sub-optimal.

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