- Technical Upgrades: Native support for 21:9 and 32:9 monitors, alongside NVIDIA DLSS 3.5 and AMD FSR 3.1 Frame Generation.
- Combat Tuning: Immediate healing post-damage and the “Helm Splitter” skill is now unlocked by default for the protagonist, Emma.
The Beast of Reincarnation update 1.007, which aligns with version 1.0.9, has officially arrived across PlayStation 5, Xbox Series X/S, and PC. This major update focuses on polishing the campaign of Emma, the game’s protagonist, and her essential companion spirit, Koo. By addressing both technical hurdles and gameplay friction, the developers have smoothed out the progression for both veterans and newcomers. Much like the performance stability introduced in the Blue Prince Update 2.004 Patch Notes, this release prioritizes a smoother flow of play by removing friction in character growth and exploration.
Advanced Visuals and Ultrawide Enhancements
PC players have several technical upgrades to look forward to in this update. The game now includes native support for ultrawide (21:9) and super ultrawide (32:9) aspect ratios, allowing for a much more detailed view of the haunting environments Emma explores. To support these higher resolutions, the developer has integrated NVIDIA DLSS 3.5, featuring Ray Reconstruction, and AMD FSR 3.1. These technologies include Frame Generation options that are now selectable in the settings menu for compatible hardware, providing a significant boost to frame rates during intense encounters.
A specific fix has also been deployed for users on the Microsoft Store and Xbox PC versions. Previously, players reported that upscaling features were inexplicably grayed out, preventing high-end GPUs from utilizing their full potential. This has been resolved, ensuring parity across all PC storefronts. This emphasis on platform-specific optimization mirrors the approach taken in the Stalker 2 Update 1.018 Patch Notes, which similarly targeted hardware-level performance issues to improve the experience.
Combat Refinements and Great Wall Changes
One of the most notable changes in the Beast of Reincarnation update 1.007 involves the “Helm Splitter” skill. This powerful move is now available to Emma by default at the start of the game, rather than requiring a skill point investment. This allows players to engage with the game’s verticality much earlier. Additionally, the combat rhythm has been adjusted to feel less punishing; healing items can now be used immediately after Emma takes damage. This change significantly reduces the “stun-lock” window that previously left players vulnerable to follow-up attacks.
The encounter at the Great Wall Terraces has also seen a major shift. Responding to community feedback that described the original boss fight as a frustrating difficulty spike that disrupted the story flow, the developers have transformed it into an “event battle.” This change emphasizes a cinematic transition and high-stakes storytelling over raw mechanical difficulty. Comparable balance shifts were crucial in the Nioh 3 Update 2.000.020 Patch Notes, where developer tweaks were necessary to keep the difficulty fair but demanding.
Environmental and Enemy Adjustments
Exploration in the Fuji Frontier Zone is now more rewarding, as a bug preventing elite enemies from spawning—and thus blocking high-tier loot drops—has been eliminated. However, players should note that the core stealth-reset mechanic remains intact: elite enemies will still fully recover their health if they lose sight of the player for a predetermined duration. This rewards players who commit to an engagement or successfully use Koo’s abilities to maintain pressure.
Environmental hazards have also been toned down. Crow-type enemies no longer produce acid damage fields during their attacks, removing a layer of damage over time that many players found tedious rather than challenging. To round out the update, quality-of-life improvements have been added to the Wandering Merchant and other NPCs, including “Set to Max” and “Reset” quantity toggles for faster shop transactions. These 1.007 changes represent a focused effort to polish the core loop while utilizing the power of modern gaming hardware.
