Satisfactory Update 1.021 Patch Notes: Crossplay Support and Console Integration

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Coffee Stain Studios has released update 1.021 (PS5 version 1.021.000) for Satisfactory, introducing full cross-platform multiplayer support between Steam, Epic Games, PlayStation 5, and Xbox Series S|X. This update marks a significant milestone for the factory-building sim, allowing players on PC and consoles to join the same sessions for the first time.

Cross-Platform Connectivity

The primary addition in update 1.021 is the implementation of crossplay. To facilitate this, Satisfactory utilizes Epic Online Services (EOS). Players intending to use cross-platform features must have an Epic Games account to connect with others across different ecosystems. While peer-to-peer crossplay is now live, dedicated servers remain exclusive to the PC versions of the game and do not support crossplay sessions in this specific update.

For those looking for support, Coffee Stain Studios provides official documentation on game systems.

Building and Logic Changes

The update introduces quality-of-life improvements for power management and exploration infrastructure. The following buildings now support Daisy Chaining, allowing for cleaner wire management in complex factory layouts:

  • Radar Tower: Can now be chained directly to other compatible buildings.
  • Priority Power Switch: Now supports Daisy Chaining for more flexible power grid organization.

Telemetry and Data Privacy

This patch includes a complete overhaul of the internal telemetry systems used by Coffee Stain Studios to track gameplay data and performance metrics. Upon launching the game after the update, players will encounter a one-time notification. This prompt allows users to set their preferences for data sharing, ensuring transparency regarding how gameplay information is collected for future development.

Technical Fixes and Performance

Update 1.021 addresses several technical issues, specifically focusing on server stability and rendering logic within the Unreal Engine 5 framework. Key fixes include:

  • Drone Pathfinding: Resolved a specific crash tied to the AFGDroneVehicle::GeneratePathToDestination() function, which previously caused server instability during complex flight path calculations.
  • Rendering Pipeline: Technical adjustments were made to FRDGBuilder::FAsyncDeleter, a component of the Unreal Engine 5 Render Dependency Graph, to improve memory management during intensive rendering tasks.

These changes collectively aim to stabilize long-term save files where automated drone logistics often lead to increased CPU and GPU overhead.

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