Rainbow Six Siege Update 2.20 – Patch Notes on April 1, 2022

Rainbow Six Siege Update 2.20 – Patch Notes on April 1, 2022

A new update has been released for Rainbow Six Siege Update 2.20 with Patch Notes. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. The Rainbow Six Siege Update 2.20 Patch Notes are now available for download, for all platforms, PS4, PS5, Xbox One, Xbox Series S/X, PC. The file size may vary depending on the platform.

Y7S1.1 PATCH SIZES

  • Ubisoft Connect: 1.84 GB
  • Steam: 1.1 GB
  • Xbox One: 1.43 GB
  • Xbox Series X: 1.76 GB
  • PS4: 2.17 GB
  • PS5: 1.51 GB

AN UPDATE ON AUDIO ISSUES:

As mentioned in our thread on the subject, Y7S1.1 includes several fixes for ongoing issues. However, in some cases, specific problems may still occur in very specific situations. This is the first wave of changes to address these issues and we will continue monitoring and deploying iterative fixes to resolve any persisting issues.

  • FIXED – Footsteps SFX is inconsistent when the operator is running.

This includes enemies sounding like they are right next to you, even when on the opposite side of the map or on a different floor. This may still occur in some niche situations while in drone cam.

  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Gunfire SFX loops infinitely in TDM.

A fix to mitigate this issue is in place, though the problem may continue to occur albeit less frequently.

  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Audio quality decreases before the game crashes.

BUG FIXES

GAMEPLAY

  • FIXED – An occasional error when attempting to pick an attacker after switching to another player’s drone.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Team killing a player who joins a match in-progress causes the Reverse Friendly Fire icon to appear for the killed player instead of the team killer in the next round.

TEAM DEATHMATCH

  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Attackers and Defenders on the same team in TDM have louder SFX in-game.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Players can aim down sights during the Victory Screen in TDM.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Promotional video is shown before finishing introductory TDM video.
  • FIXED – Player cards are only visible on the first death.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Victory dances appear broken on operators with removed gadget models.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Respawn timer is longer than the visible countdown.

OPERATORS

  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Mira’s Black Mirror’s canister is breakable from the opaque side of the Mirror with a melee hit.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Azami’s Kiba Barriers don’t destroy damaged barricades when the Barrier deploys.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Amaru can’t use Garra Hook on a hatch when a Kiba Barrier covers the hatch from the bottom.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Placing a Deployable Shield on top of a Kiba Barrier that’s near a destroyed hatch destroys both devices.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Going up a hatch covered by a Kiba Barrier doesn’t destroy the Barrier.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Azami’s Kiba Barrier can create small platforms to stand on in various locations.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Operators can land in a prone position on their stomach after being hit with a pushback effect.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Collision, destruction, clipping, and lighting issues for various Operators.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Various VFX and SFX issues with Operators and devices.

USER EXPERIENCE

  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ OTs-03 weapon sights have a placeholder texture.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ A second scope appears inside of the 3.0x and 2.0x scopes when the Sentinel Spirit weapon attachment skin is equipped.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Several headgears and uniforms are incorrectly named “Default” for various Operators.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ “Reconnect” prompt is displayed for a minute after completing the match if the player reconnected once during the game.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ “Jynxzi” Streamer Charm is missing from the game.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Privacy Mode options are not greyed out when a match is ongoing.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ The thumbnail for Ace’s Elite skin shows Melusi in the shop instead.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Missing 3D preview for shield skins in the shop’s Weapon Skins category.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Duplicate items from the Lord Tachanka Bundle do not give renown to the player.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Joining an in-progress ban phase on the banning team results in missing UI elements.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ The last viewed pack is shown by default in the carousel when returning to the Pack Manager.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ End of match report message is incorrect in the case of a draw.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Azami appears to still have a process if unlocked via the Premium Battle Pass.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Various issues with Montagne’s MTG MK.II Elite set.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Various clipping and visual issues for cosmetics.
  • FIXED – Various Battle Pass and challenging issues.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Various customization issues.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Various UI and UX issues.
  • FIXED ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ Various localization issues.

Source: Rainbow Six

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