Home Gaming MultiVersus Update 1.05 – Patch Notes on September 10, 2022

MultiVersus Update 1.05 – Patch Notes on September 10, 2022

A new update has been released for MultiVersus Update 1.05 You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. MultiVersus Update 1.05 is now available for download, for all platforms, including PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.

General

  • Gizmo will be arriving on 09/08! He has his popcorn and is ready to pop off!
  • Spectator Mode now displays Team Colors properly
  • Fast settings have been added to support lower-end PCs

Gameplay Systems

Hitbox/Hurtbox Update

This patch includes our hitbox/hurtbox system overhaul. Our goal with this update is to more tightly tie hitboxes and hurtboxes to our character animations. We will be keeping an eye on how this update affects the player experience and we are ready to implement additional patches if any problems arise. This will be a process for us to get there, but this is our first step towards truly accurate hitbox/hurtbox detection and gives us a foundation to permanently fixing issues going forward.

These are the before and after of our hurtbox update.

You’ll notice that the hurtboxes are closely tied with the animations now after the update.

  • Hurtboxes updated on every character.
  • Hitboxes updated on most attacks. Specific adjustments may not be listed in the character notes.

Projectile Systems Update

This patch also includes the first part of our projectile systems update. MultiVersus is a game that thrives on interesting interactions between fighters, between allies, and between projectiles, but a player shouldn’t need an encyclopedic knowledge of every attack in the game to feel comfortable understanding those interactions. Our goal with this update is to standardize global projectile behaviors so players can better adapt strategies around projectiles. This update is just the first part of our projectile systems changes, so expect more updates in a future patch.

  • Standardized opposing projectiles to always clank, destroying both projectiles
  • Introduced the Heavy Projectile – Heavy Projectiles break enemy projectiles, can only clank with other Heavy Projectiles, and cannot be reflected
  • Barriers and buffs that “Block Projectiles” more consistently block all projectiles.
  • Projectiles that explode no longer hit fighters that blocked the projectile.
Directional Action Key Mappings for Keyboard
  • Directional Attacks and Specials can now be mapped to specific keyboard keys. For example, Down Attack can be mapped to a key so that you can perform Down Attacks without also Fast Falling.
  • In total, there are 8 new keyboard binds: Up Attack, Right Attack, Down Attack, Left Attack, Up Special, Right Special, Down Special, Left Special.
Miscellaneous Gameplay Updates:

 

  • Adjusted character mesh vertical offsets so that characters’ feet don’t clip into the floor as much. This change also involved adjusting the floor collision for the following maps: Scooby’s Haunted Mansion, Cromulons, Cromulons (1 vs 1), Tree Fort (1 vs 1), and all versions of Sky Arena.
  • Wall, floor, and ceiling bounces no longer restore Dodge Meter energy.
  • Improved input handling when an Attack/Special is executed at the same time as a jump. In the past, it was possible for jumps to interrupt Attacks and Specials, thus leading to “ignored” actions. This change will improve the responsiveness of short hop Attacks and Specials.
General Perks
Clear The Air

Updated description text to explain that perk effect only applies to non-Heavy Projectiles

Ice To Beat You!

Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice

I’ll Take That

Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds

Make it Rain, Dog!

Unstacked projectile speed buff reduced to 10% from 20%

Sturdy Dodger

Fixed an issue where the perk would not stack properly

Maps
2v2 Tree Fort Map

Trampoline tree health reduced to 15 from 30

Trophy’s E.D.G.E.

Fix minor asymmetry in the main platform’s collision so that it is now perfectly centered.

Cromulons and Cromulons (1 vs 1)

Added a new floating platform to both versions of Cromulons.

Character Updates

Legend

Nerf
Buff
Change
Bug
Arya
Assassin Passive

Removed 5% additional damage taken debuff

Air/Ground Up Special

Reverted to Early Access version of up special.

  • We were finding that skill and counterplay was being removed from Arya with the addition of the vacuuming effect making follow ups nearly always true. This revert will give opponents the ability to affect the outcome by use of Knockback Influence (KBI) and Arya air control to compensate for the opponent’s KBI.
Air/Ground Up Special

Fixed a bug that caused Arya’s dash on hit to stop working after Taz turns her into a chicken.

Air/Ground Neutral Special

Fixed an issue with long lingering hitboxes on Arya stolen face neutral special.

Batman
Air Down Special

Knockback angle changed to send victims more horizontally

Air Side Attack

When landing the attack will allow carrying movement momentum earlier

Ground Down Special

Fixed a bug that was preventing Projectile Sidestep from dodging all projectiles

Ground Side Attack

Fixed a bug that was causing the first jab to be delayed going into jab 2 when playing online

Bugs Bunny
Air Up Special

Rocket now classified as a Heavy Projectile Purple effect added to indicate armor break property

Air Side Special

Rocket now classified as a Heavy Projectile

  • Purple effect added to indicate armor break property
  • Cooldown attack no longer consumes all aerial special uses
Air/Ground Neutral Special

Safe now classified as a Heavy Projectile

  • Barriers and buffs that block projectiles now deactivate the safe hitbox until the safe is hit again
Air Down Attack

Recovery land cancel window delayed 2 frames

Air Up Attack

Hitbox active frames reduced

Air Side Attack

Recovery land cancel window delayed 3 frames

Ground Neutral Attack

Frame window to cancel into another Ground Neutral Attack delayed.

Weight

Lowered to 50 from 55

Comin’ Through Doc signature perk

Hitbox active duration reduced to 0.25s from 0.5s

Finn
Assassin Passive

Removed 5% damage taken debuff

Passive

Increased starting gold to 200 from 100

Air/Ground Neutral Special

Fixed an issue where the shockwave from high-fiving an ally would not hit enemies

Air Up Special

Adjusted vacuum hitbox to more consistently combo into the final hit

Ground Down Attack

: Increased minimum distance traveled

  • Adjusted vacuum hitbox to more consistently combo into the final hit
Garnet
Air/Ground Neutral Special

When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expires

Air/Ground Down Special

Increased projectile speed to 2200 from 2000

  • Recovery frames decreased to allow for follow up combos from the hit
Air Side Attack

Side attack 1 on-hit cancel window moved earlier

  • Side attack 1 combos better into Side Attack 2
Harley
Assassin Passive

Removed 5% additional damage taken debuff

Movement Speed

Increased to 1875 from 1825

Iron Giant
Passive

RAGE mode gray health reduced to 15 from 30

Air Up Attack

Reduced damage to 5 from 6.

Air/Ground Neutral Special

Ability and ammo cooldowns are now static cooldowns. Static cooldowns are not affected by cooldown reduction perks or buffs. Consuming an item or Iron Giant’s art will still grant one bolt.

  • Ability cooldown increased to 25s from 23s
Air Neutral Attack

Whiff recovery increased

Jake
Air/Ground Neutral Special

If Jake eats multiple opponents, he will spit them all out on the first spit.

  • Spitting no longer counts towards air special count. Jake can aerial spit even if he has exhausted his air specials.
  • Spit opponents are now properly classified as projectiles
  • Weakened stacks applied on hit reduced to 2 from 5
Air/Ground Down Special

Attack duration reduced to 3 seconds from infinite duration

  • Can no longer hit the same enemy multiple times
Air Side Attack

Whiff recovery increased 6 frames

  • Land cancel window delayed to match increased whiff recovery
  • On-hit cancel window moved 2 frames earlier
  • This should give the opponent more of a window to punish Jake on a whiffed attack, while also giving Jake more of an opportunity to successfully follow up from a hit attack
Air Down Attack

Damage reduced on first two hits

  • Third hit ignite duration reduced to 0.5 seconds from 1 second
LeBron
Air Down Attack

Knockback angle pushed to be more horiztonal

Basketball

Enemies can no longer hit the basketball

  • The basketball will always bounce back when blocked by projectile-blocking effects
Ball Ground Neutral Special

Ground pass projectile speed increased (Air version unaffected)

No Ball Air Side Attack

Hitbox active frame window moved 3 frames earlier

Ball Ground Up Attack

Hitbox active frame window moved earlier

  • On-hit cancel window moved earlier to allow for more reliable combo follow-ups
Ball Ground Down Attack

Cancel window moved earlier

Morty
Extra Fleeb Juice

Now cleans up Tom and Jerry’s mousetrap and cleans up Garnet’s electric zone

Passive

Ally grenade passive has been enabled

Air/Ground Neutral Special

Ammo cooldown increased to 13s from 12s

  • Knockback scaling increased from 23 to 25
  • Grenades can now be knocked back by ally projectiles. Enemy projectiles will destroy grenades.
Air/Ground Down Special

Fixed issues where Morty or his ally would be randomly pulled back to the save point. This will now only trigger when the ally is near the blast zone.

Air Side Special

Portal aim reticle now only shows for the Morty player in online matches

Ground Side Special

More consistently hits projectiles

Air/Ground Neutral Attack

Fixed an issue where the blaster could spawn two shots when fired

  • Knockback direction now based on projectile velocity
  • Knockback scaling increased
Ground Up Attack

Fixed an issue where the blaster could spawn two shots when fired

  • Knockback direction now based on projectile velocity
  • Knockback scaling increased
Ground Side Attack

Full jab combo now connects more reliably

Reindog
Air/Ground Neutral Attack

Enemies can no longer hit the spit projectile

Air Up Attack

Vacuum knockback applied to first hit to help the two hit s chain together more reliably

Ground Neutral Attack

Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack

Shaggy
Rage Air/Ground Down Special

Super sandwich now classified as a Heavy Projectile

Air/Ground Side Special

Bug Fix Correctly branches to other attacks on hit for non rage side specials

Ground Down Attack

Armor removed from the attack and knockback angle pushed to be more horizontal

Weight

Lowered to 68 from 76

Ground Up Special

Jump cancel in ground up air special is delayed to prevent a true combo into Air Up Special because it was killing at unexpectedly low damage.

Steven Universe
Air/Ground Up Special

After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special.

Superman
Air Up Special

Added additional whiff recovery.

  • Fixed a bug where Superman could grab enemies from far away as they bounced off of walls
  • Later startup on active hit frames
Air Side Special

Fixed a bug where Superman could grab enemies from far away as they bounced off of walls

  • Flight speed is reduced after Superman grabs an enemy so it won’t carry enemies as far.
Air/Ground Down Special

Now has an ammo cooldown. Superman spawns with 2 ammo. One new ammo returns every 8 seconds.

  • This is to prevent heat vision camping, where Superman would only use this attack over and over.
Ground Down Attack

Hitbox active frames reduced.

Ground Up Attack

Hitboxes adjust so the attack no longer hits behind him.

Taz
Iron Stomach

Anvil now classified as a Heavy Projectile. Fixed issues with Taz’s item throw animation

I Gotta Get In There!

Taz’s ally can only enter the dogpile one time per use.

Skins

Beachcomber Taz hat fixed to look more like his profile icon

Passive

Max Tasty stacks increased to 18 from 16

  • Chicken movement speed reduced to 1200 from 1550
  • Chicken maximum health reduced to 15 from 30
  • Chicken duration reduced to 6 seconds from 8
Air/Ground Neutral Special

Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwich

  • Eating an enemy in the air now applies 2 weakened stacks
Air/Ground Side Special

On-cooldown tornado duration increased to 0.45s from 0.25s

Air/Ground Down Special

Recovery frames decreased to allow for better combo follow ups

Air/Ground Up Special

Allows canceling to dodge and jump to be able to escape while in the air

Air/Ground Up Special

Allows canceling to dodge and jump to be able to escape while in the air

Tom And Jerry
Dynamite Split

Split dynamite sticks now detonate when they hit terrain

Jerry Air/Ground Up Special

Jerry no longer hits enemies immediately after the rocket explodes (damage compensated)

Jerry

 

  • Jerry now classified as a Heavy Projectile while in flight
  • No longer refreshes his cooldown if he dies while attached to an ally
  • Reduced cork ammo to 2 from 3 (cork ammo while attached to ally unchanged)
Air Side Attack

Added 3 frames of recovery

  • Land cancel window delayed 7 frames
Air Down Attack

Added 3 frames of recovery

  • Land cancel window delayed by 3 frames
Ground Side Attack

Jab 1 hitbox active frame window moved 2 frames later

Velma
Passive

Instead of calling the police, Velma now solves the mystery and calls the Mystery Inc. gang and the Mystery Machine to take the bad guys away.

Air Up Special

No longer applies weakened stacks on hit

Air/Ground Neutral Attack

No longer heals Velma when she hits an ally with a speech bubble

Movement Speed

Reduced to 2100 from 2200

Wonder Woman
Ground/Air Neutral Special

Lasso is no longer classified as a projectile

Ground Down Attack

No longer breaks projectiles while charging

Movement Speed

Reduced to 2225 from 2250

Weight

Reduced to 71 from 76

Source: MultiVersus

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