Temtem Update 2.000.010 – Patch Notes on May 07, 2023

  • Technical Alignment: Update 2.000.010 serves as the PlayStation 5 identifier for the global version 1.3.2, focusing on critical softlock resolution for the Randomlocke game mode.
  • Mimit Striking Transmog: Fixed a high-frequency crash occurring when the Striking Transmog technique interacted with specific traits during fainting sequences.
  • 2026 Legacy Status: These fixes provided the foundational stability for Temtem’s final maintenance cycle, ensuring long-term playability as Crema pivoted to new projects.

For collectors and competitive tamers navigating the Archipelago in 2026, the stability of the core client remains paramount. Temtem Update 2.000.010, though originally deployed on May 8, 2023, represents a pivotal technical milestone in eliminating the game-breaking softlocks that plagued the Randomlocke community. As the game entered its legacy phase, these refinements to the Striking Transmog logic and UI scrolling behavior became the bedrock for the polished experience users enjoy today on modern hardware.

Technical Note: While PlayStation users identify this as build 2.000.010, the developer’s internal documentation categorizes this as Patch 1.3.2. This update corrected synchronization issues between the main save file and the Challenge Mode, a critical fix for those pursuing “perfect” runs in 2026.

Version Mapping & Platform Availability

Understanding the discrepancies between store-front versioning and internal build numbers is essential for archival accuracy. Similar to the technical structure seen in the Blue Prince Update 2.004 Patch Notes, Temtem’s versioning varied across ecosystems during the transition to the current meta.

Platform Version Number Status (2026)
PlayStation 5 2.000.010 Legacy Stable
PC (Steam/Windows) 1.3.2 Active / Maintenance
Nintendo Switch 1.3.2 Legacy Stable
Xbox Series S/X 1.3.2.0 Active / Maintenance

Comprehensive Bug Fixes and Stability Improvements

The primary objective of this patch was to address the “Softlock Trinity” that affected the endgame loop. Much like the optimizations discussed in the Dying Light Update 1.51 Patch Notes, these fixes were designed to prevent data corruption during cross-platform sessions.

Core Battle & Mechanics Fixes

  • Trait Trigger Softlocks: Resolved a critical failure where the engine would hang if a trait activated precisely as a Temtem fainted. This was particularly prevalent with “on-death” triggers like Vengeance.
  • Striking Transmog Logic: Fixed a specific crash in the Randomlocke mode when Mimit utilized Striking Transmog while attempting to replicate techniques from a highly diverse move pool.
  • Type-Changing Traits: Fixed an exploit and bug involving Zaobian and Arachnyte. Previously, if their traits changed their secondary type to one banned in the TemSafari, they were incorrectly allowed entry, leading to session desyncs.

UI and World Interaction

  • Showdown Tempedia: Corrected a scrolling bug that occurred when the Temtem roster perfectly filled one row, preventing players from accessing the rest of the list.
  • Mount Visuals: Addressed a visual glitch where player running animations would overlap with mount animations if a Ranked Match was initiated while the player was mounted.
  • Teleportation Assets: Fixed the Megazizare Steed’s animation clipping when interacting with Atoll Row’s teleportation tubes.

“This update was the final necessary adjustment to the Showdown UI before the 1.8 final balance pass, ensuring that the interface could handle the increased volume of Temtem configurations without crashing the client.” — Crema Engineering Archive.

2026 Meta Relevance: Maintenance Mode

As of 2026, Temtem operates in a mature maintenance state. While new content development has concluded, the servers remain live for competitive Showdown matches and the story campaign. Update 2.000.010 remains a key historical patch because it fixed the Scent effect persistence. Previously, Scent effects would incorrectly transfer from the main save to the Challenge Mode, effectively trivializing the difficulty of the Randomlocke—a bug that would have otherwise ruined the integrity of the permanent leaderboards.

For players still encountering technical difficulties, the Official Crema Patch Repository provides a deep dive into the specific trait interactions that were overhauled during this cycle to prevent long-term server-side instability.

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