Godfall Update 05.000.118 – Patch Notes on April 7, 2022

  • Valorplate Shards: Introduced a deep customization layer via four unlockable shards per Valorplate, allowing for “Ascended” and “Exalted” states with unique passive abilities.
  • Spirit Realms: Debuted a 6-player matchmaking mode featuring planar combat mechanics, shifting players between the Material and Spirit planes.
  • Campaign Overhaul: Eliminated the controversial Sigil-collecting grind, streamlining the “Path to Realm Boss” and integrating side missions directly into the narrative flow.

In the rearview mirror of high-fantasy action-RPGs, few titles underwent a metamorphosis as drastic as Counterplay Games’ looter-slasher. Godfall Update 05.000.118, released on April 7, 2022, remains the definitive turning point where the title transitioned into its “Ultimate Edition” era. Looking back from 2026, this patch serves as the architectural foundation for what the game became in its final, polished state—a “tinkerer’s dream” that finally resolved the friction points of its 2020 launch.

The Exalted Update: A Legacy Technical Analysis

The 05.000.118 build was more than a mere content drop; it was a fundamental retooling of the Valorian experience. By introducing Valorplate Shards, developers moved away from static suits of armor toward a modular growth system. Each of the twelve Valorplates received four specific shards, unlockable through high-tier endgame feats. This system allowed players to “Exalt” their favorite plates, providing not just a cosmetic glow but a significant power ceiling increase that remains the gold standard for late-game builds today.

Pro-Tip for 2026 Players: While the 6-player matchmaking in Spirit Realms is less populated today, the mode remains fully solo-viable with a well-optimized “Exalted” build, making it the most efficient way to farm Dual Primary Augments.

Major Content Additions: Spirit Realms and Towers

The “Exalted Update” addressed the hunger for variety with two primary modes that expanded the endgame loop significantly:

  • Spirit Realms: A dimension-shifting mode where players use Spirit Vision to jump between planes. This was the first time Godfall supported up to six players simultaneously, a scale similar to the community events seen in Rust Update 1.33 released during the same period.
  • Exalted Tower of Trials: Stripping away the “Boon and Bane” safety nets of the Ascended Tower, this 10-floor gauntlet introduced Triple Primary Weapons, the rarest loot tier in the game’s history.

For players tracking the evolution of the series, comparing this to the later Godfall Update 1.10 reveals how the developer continued to refine the Ailment system that was first nerfed here in 05.000.118.

Structural Refinement: Eliminating the Sigil Grind

One of the most praised aspects of the 05.000.118 patch notes was the removal of the Sigil mechanic. Prior to this update, players were forced to grind specific currencies just to unlock Realm Bosses—a mechanic that severely hampered the narrative pacing. The replacement “Path to Realm Boss” system allowed players to choose whether to engage a boss directly at full strength or systematically dismantle their Captains to remove boss modifiers.

System Pre-Patch 05.000.118 Post-Patch Impact
Story Flow Gated by Sigil farming. Direct path; NPCs assist in missions.
Multiplayer Maximum 3 players. Up to 6 players in Spirit Realms.
Inventory Manual management only. Sorting, Filtering, and Mass Salvage.

Balance Adjustments and “Must-Have” Meta Shifts

Analytically, this update was a “Great Reset” for the meta. The Lion Talisman, which had dominated the Legendary Charm slot for months, saw its effectiveness slashed by 50%. Simultaneously, Ailment damage was reduced by 20% across the board. These changes were controversial at the time but were necessary to prevent power creep as the new Shard system introduced massive raw stat increases. For further historical comparison on how developers balanced simultaneous releases that spring, see the documentation for Grid Legends Update 1.07.

Technical performance on 2026 hardware remains exemplary. The “Ultimate Edition” assets, optimized for the initial Steam and Xbox launch during this patch cycle, benefit immensely from modern GPU ray-tracing pipelines. The stuttering issues mentioned in the original bug fixes have largely been mitigated by the final driver updates released in late 2024.

“The Godfall: Ultimate Edition is the first version available on Xbox and Steam, and we wanted to welcome both new Valorians as well as veteran players with the best version of the game to date.” — Official Godfall Dev Team

Key Bug Fixes in Build 05.000.118

  • Combat: Resolved an issue where breaching an enemy through a Weakpoint prevented Takedowns until the recovery animation ended.
  • Equipment: Fixed the “Karmic Soul” exploit where canceling Banner deployment still granted a Life Stone.
  • UI: Added a visual flourish when switching weapons and improved the readability of AOE zones to distinguish friend from foe.
  • Stability: Addressed a crash related to rapidly swapping item pages on gamepads.

As we reflect on the title’s lifecycle, Update 05.000.118 stands as the moment Godfall finally found its identity. It ceased being a launch-window showcase and became a complex, rewarding ARPG that rewarded deep theory-crafting and high-skill combat execution.

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