Gaming News

Minecraft Update 2.38 – Patch Notes on February 9, 2022

By Charles Clarke

February 9, 2022

Update 2.38

– Added Globe Banner Pattern – Iron Golems now show different degrees of cracking depending on their health

Update 2.38

– Updated several more textures to match Java Edition – New experimental features with Frogs and Tadpoles – A huge amount of bug fixes and parity changes

Changes

– World settings can now be changed directly on Realms, just like local worlds – If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay

Player

– Added method startItemCooldown(itemCategory : string, durationTicks : int) – Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks

Player

– Added method getItemCooldown(itemCategory : string) – Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0

ItemCooldownComponent

– Added ItemCooldownComponent (item.getComponent(“minecraft:cooldown”) – Read-only property cooldownCategory : string – Represents the cooldown category of this item.

ItemCooldownComponent

– Read-only property cooldownTicks : int – Represents the cooldown time in ticks for this item if cooldown is enabled – method startCooldown(player : Player) – Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item

ItemType

– Removed getName method and added read-only property .id

EntityEventOptions

– Used to filter events that fire on entities to restrict the callback to only certain ones. – Property entity: Entity[] – If specified, will restrict to just this entity

Test

– Added getDimensionto get the dimension in which the test is being ran – Added gameMode: GameModeparameter to spawnSimulatedPlayer method

ScriptSimulatedPlayer

– Added function giveItem(itemStack: ItemStack, selectSlot: boolean) – Added function setItem(itemStack:ItemStack, slot: number, selectSlot: boolean) – Renamed destroyBlockto breakBlock

ScriptSimulatedPlayer

– Renamed stopDestroyingBlockto stopBreakingBlock – Removed selectSlot method – Added property selectedSlot: int – Gets or sets the currently selected hotbar slot for the player

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