DBD 3.79 Patch Notes: The Judgment Buff & Knight AI Overhaul

  • The Judgment Buff: The Zealous Divine Light curve window has been significantly increased from 0.3 seconds to 0.6 seconds, allowing for smoother handling during chases.
  • Perk and AI Adjustments: The Knight’s Guard pathing has been updated to better handle dropped pallets, while the Repressed Alliance perk now requires less repair time to activate.

The latest Dead by Daylight Update 3.79, also identified as version 10.1.1, brings several targeted fixes to the 2026 content roadmap. This patch focuses heavily on The Judgment, the killer introduced in the The Judgment DLC chapter earlier this year. This character has quickly become a mainstay in high-tier matches, and these changes aim to fix the clunky interactions sometimes found in its unique power set. Players who have been tracking performance fixes in other titles, like the 7 Days to Die (7DTD) Update 1.320.001 Patch Notes for PS5 and Xbox, will notice that Behaviour Interactive is similarly prioritizing console stability and logic fixes.

Killer Balance and AI Pathing Updates

The biggest change in this update is the doubling of the curve window for The Judgment’s Zealous Divine Light. By expanding the timing from 0.3 seconds to 0.6 seconds, the developers have given players more control when steering their power around tight loops. Additionally, a frustrating bug that caused The Judgment to become power-locked after sending a survivor to The Exile and immediately charging has been fixed. This keeps the momentum of the match going during aggressive plays.

The Knight has also seen a logic update regarding Guard behavior. Previously, Guards would occasionally ignore the collision of dropped pallets, which led to some unpredictable chase results. Now, Guards will properly calculate a path around dropped pallets. To keep things fair, a Guard will stop a Hunt if the new path around an obstacle exceeds 48 meters. This type of character tuning follows a similar philosophy to the balancing seen in the Apex Legends Update 1.000.133 Patch Notes: Octane & Bug Fixes, where mobility and map interaction are regularly polished.

Perk Meta Shifts: Repressed Alliance and Vigil

For survivors, Repressed Alliance has been buffed to make it more reliable for solo players. The requirement for solo generator repair has been lowered from 55/50/45 seconds down to 40/35/30 seconds. This helps survivors block generators much earlier, offering a better defense against heavy regression builds. Meanwhile, Vigil has been dialed back slightly. The Exhausted recovery bonus, which was 30/35/40%, is now 20/25/30%. This change prevents certain builds from getting their exhaustion perks back too quickly mid-chase.

On the visual side, The Onryo’s visibility while demanifested is now capped at 24 meters. This keeps her stealthy at long range and prevents survivors from spotting her too easily from across the map. Much like the quick turnaround on fixes for the Stalker 2 Update 1.020 Patch Notes: Hotfix 2.0.4 Crash Fixes, this update clears up several collision issues, including a bug where The Mastermind couldn’t dash over driveway curbs in Badham Preschool.

Platform-Specific Details and Cross-Progression

If you’re on a limited data plan, keep an eye on the download sizes for version 10.1.1. On PC (Steam and Epic Games Store), the patch is roughly 2.1 GB. PlayStation 5 users are looking at 1.8 GB, while Xbox Series X/S players have a 2.4 GB update. These differences come down to how each console manages its file system and replaces existing assets.

Regarding cross-progression, the 2026 system is running smoothly. This patch includes UI fixes for the synchronization menu to make sure players hopping between console and PC don’t run into the “missing matchmaking button” bug. Keeping player data secure and synchronized across platforms is a major focus, and this update adds better server-side checks to keep things stable. For the full history of changes, you can check the Dead by Daylight Official Patch Notes Archive or report issues on the Behavior Interactive Official Support Bug Tracker.

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