Dead by Daylight 10.1.1 Patch Notes: The Judgment & Knight Buffs

  • Killer Mechanics: The Judgment receives a significant buff to its Divine Light steering window, while The Knight sees a major rework to how Guards interact with pallets and pathing distances.
  • Perk Rebalancing: Repressed Alliance has been buffed for faster activation, whereas Vigil sees a reduction in its Exhaustion recovery speed bonus.

Dead by Daylight Update 10.100.100, also known as version 10.1.1, officially deployed on September 1, 2026. This detailed patch is now available for players on PlayStation 5, PC, and Xbox One, introducing a series of balance changes and technical fixes. As the meta continues to shift following the introduction of more complex Killer powers, Behaviour Interactive has focused this update on fine-tuning the mechanical interactions of The Judgment and The Knight, alongside essential perk adjustments for Survivors.

Understanding The Judgment: Divine Light and Zealous State

The core of this update focuses on The Judgment, a Killer whose kit revolves around high-precision strikes and reality-bending crowd control. Central to this Killer is Divine Light, a powerful lunge-based ability that can be triggered while in the Zealous state. Previously, the steering window during this lunge was extremely tight at 0.3 seconds, making it difficult for players to adjust their trajectory around corners. The 10.1.1 update doubles this window to 0.6 seconds, providing much-needed lethality in high-wall loops. This change ensures that Divine Light feels more responsive rather than punishingly rigid.

Additionally, the update clarifies the interaction with The Exile, a sub-dimension where Heretic Survivors are sent after failing to avoid certain Judgment mechanics. Players returning from earlier chapters may find the Exile confusing; it acts as a temporary removal from the trial grounds where Survivors must perform specific tasks to return. The patch fixes a persistent bug where the perk Still Sight would fail to activate after a Survivor was rescued from this state. It also corrects the mini-Mori indicator, which was erroneously appearing for Heretic Survivors who were only on their second hook stage, rather than their final death state.

The Knight: Guard AI and Anti-Loop Changes

The Knight has long been a topic of debate due to his “Anti-Loop” capabilities. This update introduces a major change in Guard behavior. Previously, Guards could be “stun-stuck” or have their pathing completely broken by a dropped pallet. Now, Guards will intelligently path around dropped pallets during a Hunt. However, to prevent infinite chases that ignore map geometry, the Guard will immediately abandon the chase if the required pathing exceeds 48 meters. This creates a more tactical environment where Survivors can use distance to break a Hunt rather than just relying on a single pallet drop.

Technical stability remains a priority for the developers, much like the optimizations seen in the 7 Days to Die (7DTD) Update 1.320.001 Patch Notes for PS5 and Xbox, where AI pathing and world interactions were heavily improved. In Dead by Daylight, if a pallet is dropped directly on a Guard, the entity will now phase through the object, eliminating the frustrating animation bugs that previously rendered the power useless in tight corridors.

Survivor Perk Meta: Vigil and Repressed Alliance

The balance team has adjusted two prominent Survivor perks to better align with current match speeds. Repressed Alliance has received a massive buff; the generator repair requirement has been lowered to 30 seconds at Tier 3, down from 45. This makes it a much more viable tool for countering “Kick Meta” Killers. Conversely, Vigil has been toned down. The recovery speed bonus for status effects like Exhausted is now capped at 30%, though the recovery effect now lingers for 15 seconds after leaving the perk holder’s range.

These balance shifts mirror the character tuning often found in titles like Apex Legends, such as the changes seen in Apex Legends Update 1.000.133 Patch Notes: Octane & Bug Fixes, where ability timings are adjusted to keep the competition fair. In Dead by Daylight, the Vigil nerf prevents certain Survivor “Exhaustion-hopping” builds from becoming too oppressive in coordinated teams.

Critical Bug Fixes and Environmental Polishing

Beyond character balance, version 10.1.1 addresses several game-breaking collision issues. The Nurse, often the source of clipping bugs, has been patched to prevent her from Blinking inside the hill at Autohaven Wreckers or onto the gallow railings in Dead Dawg Saloon. Similarly, The Onryo has had her stealth restored; a bug that made her visible beyond 24 meters while demanifested has been squashed, ensuring her Invisibility mechanics work as intended. For those tracking stability across various platforms, these fixes are as vital as the hotfixes found in the Stalker 2 Update 1.020 Patch Notes: Hotfix 2.0.4 Crash Fixes, targeting crashes and environmental errors that disrupt the experience.

Rounding out the update are fixes for Mettle of Man, which now correctly tracks protection hits, and The Skull Merchant, whose drones can now be deployed across different floor elevations. These quality-of-life improvements ensure that the trial remains fair and technically sound for all participants.

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