Baldur’s Gate 3 Patch 2 Update: New Features, Karlach Scenes, and UI Improvements

Introduction

Larian, the developer of Baldur’s Gate 3, has recently launched a new update, Patch 2, on Steam to enhance the performance of the D&D role-playing game. The update brings numerous changes, tweaks, and fixes that improve the game’s overall experience. The new update allows early access customers on PlayStation 5 to dismiss members from their campaign through Withers’ Wardrobe of Wayward Friends. Additionally, the update offers new scenes and moments for Karlach, including a new epilogue scene. It also comes with improved icons, tooltips, and filters for the user interface, as mentioned in the patch notes.

Baldur’s Gate 3 Patch 2 update notes

Below are the detailed update notes for Patch 2 of Baldur’s Gate 3:

NEW Features

• Introducing Withers’ Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.

• Performance optimizations across the board.

• Reduced the size of savegames.

Karlach (contains spoilers)

• This patch brings an additional scene to conclude the ending of Karlach.

• If Karlach is in your party at the end of the game and the Blade of Avernus offers to go to the Hells with her, you can now decide whether to go with them, go alone with Karlach, or let them go by themselves.

• Added new moments for companion and avatar Karlach to reflect on the state of her engine between acts.

• Added a new moment for avatar Karlach to reflect on the possibility of her engine burning out after getting her second upgrade.

Blockers

• Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.

• Fixed an issue causing you to get stuck in a dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.

UI Improvements

• Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room.

• Added new icons for equipped items! It’s easier to tell if they’re equipped by the selected character, one of your characters, or another player’s character. (Who’s hoarding all the interesting equipment?)

• Added item rarity filters to the inventory.

• Your Turn notification now lists which character’s turn it is.

• The character summary on Level Up will now update to reflect changes in ability scores.

• The Active Search list now persists after being opened and is more informative.

• Action Radial now creates containers for spells created by other spells, making them easier to manage.

CRASHES AND BLOCKERS

• Fixed an issue blocking saving.

• Fixed a crash when finishing Character Creation.

• Fixed a crash when generating loot that can’t be picked up.

• Fixed a crash when switching between controller and keyboard while scrolling up and down the credits.

• Fixed a crash when assigning an action to a slot in the radial menu.

• Fixed a crash when loading a save game.

• Fixed a crash when selecting ‘Pick Up and Add to Wares’ on a multiselection that included a corpse.

• Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.

• Fixed an issue with picking up corpses within containers.

• Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character – they will now float around as a resurrectable Soul Echo as expected.

• You will no longer get stuck in dialogue if you disconnect during an active roll and then reconnect.

• You’ll no longer get stuck or die beneath the platform at the Adamantine Forge if you go to camp, use the platform, and then return from camp.

• Fixed an issue causing you to get stuck in a dialogue with Angry Mar’hyah and Oyster Boy Dringo by the Sword Coast Couriers.

• Fixed a crash on venturing forth while the passives tab is selected.

PERFORMANCE AND OPTIMIZATION

• Improved performance and made optimizations across the game.

• Improved CPU load.

• Made performance improvements related to controller movement.

• Made optimizations for when moving around the world on a controller.

• Moved surface texture and decal creation to worker threads.

• Moved loading shroud textures to worker threads.

• When AI can use a nearby AI hint, limit AI flooding.

• Improved minimap performance.

• Optimized the controller map by removing some duplicate items.

• Reduced the size of savegames.

• Made changes to make loading savegames made in older patch versions significantly faster. These changes will continue to make loading old savegames speedier in any patches and hotfixes to come.

• Removed some unnecessary calls for the Hotbar to update to improve on stuttering.

• Slightly delayed when tooltips pop up when hovering over things like actions, items, and spells. This prevents the game from unnecessarily loading and unloading tooltips. The delay is now set to 200 milliseconds. Still reactive, more performant.

• Made optimizations for selectable elements on a controller.

• Removed an irrelevant sound analytics event for optimization.

• Fixed a memory leak when opening the inventory with a controller connected.

• Fixed a memory leak when streaming textures.

• Wrote velocity vectors to help with overall visual quality (e.g. when using TAA, to reduce visual aliasing).

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