The Elden Ring Colosseum DLC is officially here! Here you can read all of the patch notes for Version 1.08.
Major new features
- Now available are the Colosseums of Leyndell, Caelid, and Limgrave.
Players can participate in combat trials in these arenas, including one-on-one duels, team fights with up to six players, free-for-all battles, and unique battles with spirit summoning enabled.
Visit our special article on the Colosseums to learn more.
- For character creation, new hairdos have been added. The Round Table Hold Clouded Mirror Stand can also be used to access these during the character edition.
PvP-exclusive balance adjustments
The modifications in this section have no impact on solo or cooperative play.
- Reduced damage from counterattacks by thrusting weapons.
- Reduced guard effectiveness for some weapon types when using your shield while attacking.
- Weapons with the following poise damage have decreased (Weapon Arts poise damage has not changed):
- Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
- Reduced the Incantation of Bestial Sling’s poise damage.
- Reduced the spell Carian Slicer’s power.
General balance adjustments
Increased some attacks’ speed and range while shortening their recovery times with the following weapons:
- Daggers / Axes / Hammers / Flails (dual-wielded)
- Increased some attacks while shortening recovery times for the following weapons:
- Twinblade (two-handed) / Reaper / Fist / Claw
- Colossal Swords’ rolling and crouching attacks have had their speed slightly increased.
- Increased the guard counters on axes’ stagger damage.
- Increased poise when using two-handed hammers to attack.
- Claws’ poise damage has increased. Weapon Arts stay the same.
- Increased poise value while the Stamp (Upward Cut / Sweep) Weapon Art is in use.
- Reduced the poise damage of the magic wave while increasing the poise damage of the weapon-slashed portion of the Transient Moonlight Weapon Art.
- Thrusting Swords and Heavy Thrusting Swords crouching attacks now move more slowly.
- Reduced the stagger brought on by jumping attacks with two-handed Heavy Thrusting Swords.
- Hammers, Great Hammers, and some Colossal Weapons now deal less poise damage. Weapon Arts stay the same.
- Reduced the Cragblade Weapon Art’s poise damage.
- Flaming Strike Weapon Art’s flame portion’s hitbox duration has been reduced.
- Reduced Flame of the Redman’s Weapon Art poise damage.
- Reduced the duration of the Shield Bash Weapon Art’s guard phase.
- Reduced the Gravity Bolt Weapon Art’s poise damage.
Bug Fixes
- A bug that occasionally prevented consumables from being replenished when teleporting to grace from the map has been fixed.
- Fixed a bug where stamina would refuel when moving from running to a crouching position.
- Fixed a bug where input actions for spells, incantations, and items were disregarded while defending against attacks.
- Corrections were made to some Serpent-Hunter weapon attacks with incorrect physical attack values.
- A flaw that prevented the follow-up attack from happening when the Black Sword Incantation was triggered while a Sacred Seal was held in the left hand has been fixed.
- Fixed a bug where, occasionally, the attack power of the right-hand weapon was applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
- Fixed a bug where casting spells and incantations while jumping could result in multiple damages.
- Fixed a bug that prevented certain weapon and weapon art combinations from using Weapon Arts correctly.
Will you be playing the Elden Ring Colosseum DLC update?